Catch all the buzz.

Press Room

Teenagers Continue to Drive the Video Game Market

Independent survey from Zanthus identifies latest trends in online and offline video gaming

Portland, OR - March 5, 2003 - Zanthus, a leading market research-based consulting company, today unveiled the results of its video gaming survey. According to the independent consumer survey, 92 percent of today’s youth own and play video games. The Web-based survey, conducted by the Portland, Ore. research company, was designed to determine the latest trends in the video gaming market and gauge consumer demand for future advancements.

The survey was based on responses from 498 U.S. gamers, aged 14 to 26 years old, plus two separate focus groups of hardcore gamers divided into one group of 14 to 18 years old and another aged 19 to 26.

Highlights of the survey results include the following:

“Our survey results clearly show that the youth gamers driving this market are most interested in higher quality games and greater variety,” said David Edwards, CEO and founder of Zanthus. “Those companies that tap into youth gamers’ desire for different types of games and capitalize on the demand for online gaming will be best suited for long-term success.”

About Zanthus
Zanthus brings a unique scientific rigor to business consulting. The kind of research-informed consulting emerging and established leaders need to make critical business decisions—confidently. Based in Portland, Ore., the firm provides a rare combination of research and industry expertise exclusively to high-tech companies. The firm is particularly well-known for its commitment to reliable research methods and analytical techniques.

PDF View PDF

###